Saturday, September 20, 2014

Educational Value of Animoto

According to McPherson, children prefer accessing online multimodal tools rather than reading or writing about a topic. (2008) In 2006, Animoto was developed in New York, using Cinematic artificial intelligence technology.  A group of film makers thought it would be a great way to increase the quality of videos shared over the internet.  It combines the visual and auditory (pictures and music) which resembles a movie trailer. (O’Shea, 2011)  Creating a video montage for the first concept of my colonization unit, the 3 G’s, God, gold and glory, scaffolds the Common Core “I can” statement of my students beginning to understand and describe the economic aspect of North American colonization (i.e. reasons for colonization, and the differences between the Spanish, French and British colonization).  The first essential question of our colonization unit is why did European countries want to colonize the New World?  This video montage clearly and simply answers that question.  

References
McPherson, K. (2008). Mashing literacy. Teacher Librarian, 35(5), 73-75. Retrieved from     http://ezproxy.snhu.edu/login?url=http://search.proquest.com/docview/224875729?    accountid=3783

O’Shea, K. (2011).  Animoto.  Retrieved from        https://wiki.itap.purdue.edu/display/INSITE/Animoto, September 20, 2014.



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